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Sean McPherson
Sean McPherson
Environment Artist
Miami, United States

Summary

Possess high degree of technical skill and expertise in digital and fine art mediums. Proven ability to produce creative, top-quality artwork. Proficient in a large array of professional digital art software. Utilize latest tools and techniques to solve creative issues for digital design, 3D asset creation, concepts and prototype development.

Skills

2D AnimationConcept ArtEnvironment Design3D ModelingCharacter ModelingDigital SculptingEnvironment ModelingMel ScriptingArchitectural VisualizationArchitectural DesignLevel DesignWorld BuildingPython ScriptingRotoscoping

Software proficiency

3ds Max
3ds Max
Blender
Blender
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
InDesign
InDesign
Krita
Krita
Source
Source
Animate
Animate
Photoshop Elements
Photoshop Elements
Source 2
Source 2

Experience

  • 3D Artist at Soulfire Software
    September 2019 - Present

    Built prototypes and created art assets tasked by the team. Projects were completed through idea exploration and experimentation. Issues were resolved through research and collaboration. Efforts assured team to meet project deadlines.

    • Followed 3D Modeling pipeline; Modeling with Maya, Texturing within Substance Painter, and packaging for Unity.

    • Contributed for the Game Development team with deep understanding in asset creation for Video Games.

  • Concept Artist at Cosmic Games
    Toronto, Canada
    June 2019 - August 2019

    Rapidly developed concepts and general art directed by the team. 2D Assets were built alongside team critique and feedback until revised, refined and game-ready. This asset pipeline merited equal thought among the team so each asset would fit in perfectly with the feel and direction of the game.